Experience Design — Much More Than Usability and UI

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Experience Design is one of those new terms that has sprung up in the past few years, especially among people involved with websites and online systems. If you ask ten different "experience design"-related professionals what experience design is, you're likely to get ten different answers. Many people believe experience design is concerned with usability, graphic design, or functional design. And the discussion usually involves the internet as well, or some kind of online system.

If you were to stop there, however, you'd be missing a lot of what experience design should encompass. In the business world, the customer experience includes all of the interactions that a customer has with your company or its offerings (products/services). The brand image, the advertisements, the products themselves, the sales experience, the service or support, the context in which the offerings are used -- they all impact the customer, and therefore, they all must be managed in order to optimize the experience and deliver the maximum value to customer and the company.

The term design is defined by Webster's as:
1. To conceive or fashion in the mind; invent.  2. To formulate a plan for; devise in a systematic way.  3. To create or contrive for a particular purpose or effect.  4. To create or execute in an artistic or highly skilled manner

Combining the business-focused view of customer experience above with this description of design, we end up with this combined definition: To fashion or create the company branding, offerings and customer service interactions in a highly skilled, systematic way, in order to achieve a particular purpose or effect.

This definition has a variety of implications for businesses that are concerned with maximizing the value they can extract from their customers, and consequently for those professionals who are challenged with achieving that goal.

 

Check back soon for the rest of this in-progress article...

Topics in Usability and Design
What Happened to Ergonomics in Cars?

Once upon a time, it was thought that there were actual human factors/ ergonomics experts working at all of the big car companies. You know, guys who shout down the "designers" to say "You can't make every button the same size and shape! Nobody will know what to press!" and "If you put the gauges off to the right, the driver will keep looking over there, and inevitably the car will pull to the right!" These guys were the logic- and usability-driven voices of reason whenever some Art Guy got out of hand. Right? They did exist at one point, didn't they?

Because they clearly don't exist anymore.

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